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Project Borealis: Zombie and Headcrab

It's weird posting this now since there's so much going on in the world, but since Project Borealis: Prologue is out, I can show the Headcrab and Zombie character model I made for it, had to closely match the original half life 2 model while updating it, which meant making the anatomy a bit more real to life as well. Was very interesting seeing HLA making some of the same choices than PB. Learned a lot on this project (mainly UE and Blender) and we're really happy with the public's response of the game, so there's lots to come.
Might post a breakdown in the future so if you're interested let me know.

Marmoset Render: Zombie without Headcrab

Marmoset Render: Zombie without Headcrab

Marmoset Render: Zombie with Headcrab

Marmoset Render: Zombie with Headcrab

One of the first times the audience saw the Headcrab -Unreal Engine Screenshot

One of the first times the audience saw the Headcrab -Unreal Engine Screenshot

Project Borealis: Prologue Screenshot featuring Zombie.

Project Borealis: Prologue Screenshot featuring Zombie.

Project Borealis: Prologue Screenshot featuring Zombies.

Project Borealis: Prologue Screenshot featuring Zombies.

Headcrab animated with (old textures)

Zbrush Viewport: Headcrab

Zbrush Viewport: Headcrab

Headcrab Textures: ORM/Basecolor/Normals

Headcrab Textures: ORM/Basecolor/Normals

Zbrush Viewport: Zombie Arm Sculpt

Zbrush Viewport: Zombie Arm Sculpt

Zbrush Viewport: Zombie Body Sculpt

Zbrush Viewport: Zombie Body Sculpt

Zbrush Viewport: Zombie Sculpt

Zbrush Viewport: Zombie Sculpt

Zombie Textures: ORM/Basecolor/Normals

Zombie Textures: ORM/Basecolor/Normals