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Short Boot - Real-time Asset

Began with the Highpoly sculpt in Zbrush, then Retopo and Uvs in 3ds Max, Map baking in xNormal, finally texturing with Photoshop and realtime rendering in Marmoset Toolbag

Djinn androsgyne shortboot 000
Djinn androsgyne shortboot 002
Djinn androsgyne shortboot 001
Djinn androsgyne shortboot wires

Wires

Djinn androsgyne shortboot maps

PBR Texture Maps